Recent Posts

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31
General controls / Re: ExecTimeWork=1 but ExecTime=3
« Last post by Tor on March 10, 2023, 02:11:55 PM »
Hello,

I think the graph you saw are located in the DM1x00 API document.  Search for "Main and background tasks".


Have a nice day
32
PLUS+1 GUIDE / Re: Debugger Tool Closes/Crashes due to system setting?
« Last post by Tor on March 10, 2023, 01:31:06 PM »
Hello,

Great that you found the problem and got it running.
Thanks for letting us know the reason.

Have a nice day.
33
General controls / Re: ExecTimeWork=1 but ExecTime=3
« Last post by acmall on March 10, 2023, 10:06:24 AM »
I remember seeing a graph and some info about the processing loop for a display but I can't find now.

It was something like: -
[Main Task = Read Inputs - Application - Write Outputs
[---------------------ExecTimeWork------------------------] Background Task = Applog, Graphics, NV]
[-------------------------------------------------ExecTime-------------------------------------------------]

If I remember correctly the background tasks could be queued and executed over several loops. A controller won't have the graphics routine but it may be similar.
34
General controls / Re: Error 448
« Last post by Daan on March 10, 2023, 07:41:04 AM »
thank you for answering

I did this but still get the same error. Every time I open PLUS+1 GUIDE or start a new project I get the following message. Could this be due to this?

Thanks in advance for any help
35
General controls / ExecTimeWork=1 but ExecTime=3
« Last post by FluidPowerTom on March 09, 2023, 10:19:02 PM »
I was looking at the ExecTime on one of my very large applications and saw something curious.  The ExecTimeOut is set to 1.  The ExecTimeWork shows 1 in the Service Tool, but ExecTime reports 3.  What else is there that might be causing all of the overhead?  It's not a problem for this application, but I'd like to better understand this since I'm working on an application where I need to keep ExecTime low.
36
General controls / Re: Error 448
« Last post by FluidPowerTom on March 09, 2023, 06:16:11 PM »
I've never had a compilation failure if there were no errors.  Actually, maybe once I did, and I closed the program and reopened and recompiled.  If you do 'close to p1p' then close GUIDE, reopen, and compile again then do you get that error?
37
General controls / Error 448
« Last post by Daan on March 09, 2023, 03:01:31 PM »
Hello

When I finished making the tutorial and tried to compile it I got the following error:

*** ERROR 448 *** [PLUS1_IDE] Compilation Failure

Information gathered by: PLUS1_IDE
Version: 2022.4.6.4923
Project: C:\Mijn Documenten\Documenten\Danfoss\PLUS1\GUIDE\Blink Led.p1x
Date and time: 9-Mar-2023 14:53:51

Completed
No specific issues identified

Does anyone know what the error means and what I can do about it?

Thank you in advance
38
Controllers / Re: scale/convert signal 0-10V
« Last post by Daan on March 09, 2023, 02:55:50 PM »
Thank you verry much!
39
PLUS+1 GUIDE / Re: Debugger Tool Closes/Crashes due to system setting?
« Last post by K_Bowen on March 09, 2023, 01:41:13 PM »
Our company IT finally got involved.

Solution: the new internet security software was preventing the debugger from running however the event was not being logged so they couldn't see that it was a problem.  Guide has been white listed and debugger is now working.
40
Controllers / Re: scale/convert signal 0-10V
« Last post by FluidPowerTom on March 08, 2023, 08:35:14 PM »
Yeah, it's possible depending on how accurate you need the 0 - 10V to be.  The controllers don't have outputs or functions specifically designed to drive 0 - 10 V, but it can be done with a small amount of cleverness.  The method requires setting the output to duty cycle control.  From there you reference the voltage of your power source which is just the voltage on pin 2, and using some math you can vary the duty cycle to generate 0 - 10V.  We've been able to do it with roughly 0.01V accuracy.

An example would be if your power to the controller is 12V exactly and you want to output 10V then you set the duty cycle of the output equal to 10/12 x 100% which is about 83.3%.  The exact logic in your controller will take a little fussing around, but that's the gist of it.
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